Releasing Software Developer Superpowers

Article is aimed at anyone looking to gain the edge in their software development team creation or advancement in the digital age. Concepts can be applied outside of sw dev at some level. Open to discussion – views are my own.

UX is not just for Customers

User Experience is an ever growing component of product development, with creating user centric design paradigms to ensure that personalisation and consumer/market fit is achieved. From a development team view, leveraging some of the user experience concepts in how they work can achieve operational efficiency, to accelerate product development. For example, how is the experience for each of the developer personnas in your team? How do their days translate to user stories? Can interviewing the development community lead to creating better features for your development culture?

Build Products not Technology

Super important. Sometimes with developers, there is an over emphasis on the importance of building features, a lot of the time for features sake. By keeping the lens on the value or “job to be done” for the customer in the delivery of a product at all times can ensure you are building what is truly needed by your customer. To do this, select and leverage a series of metrics to measure value for that product, along with keeping your product developent in series, and tightly coupled to your customer experience development.

Leverage PaaS to deliver SaaS

This sounds catching but its becoming the norm. 5 years ago, it took a developer a week of development time to do what you can do in Amazon Web Services or Azure now in minutes. This has led to a paradigm shift, where you being to look at the various platforms and tools that are available to enable the developers to deliver great products to customers. Of course, there will always be custom development apps, but you can help your developers by getting them the right toolkit. There is no point reinventing the wheel when OTS open source components are sitting there, right? Products like Docker and Spring and concepts like DevOps are bringing huge value to organisations, enabling the delivery of software or microservices at enhanced speed. Also, the balance between buying OTS and building custom is a careful decision at product and strategic levels.

“The role of a developer is evolving to one like a top chef, where all the ingredients and tools are available, its just getting the recipe right to deliver beautiful products to your customer.”

Create Lean Ninjas!

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Evolving the cultural mindset of developers and the organisation toward agile development is super important. Having critical mass of development resources, plus defined agile processes to deliver business success  can really reshape how your organisation into one where value creation in a rapid manner can take place. However, its important to perform ethnographical studies on the organisation to assess the culture. This can help decide on which agile frameworks and practices (kanban, scrum, xp etc) can work best to evolve the development life cycle.

Implement the 10% rule

Could be slightly controversial, and can be hard to do. Developers should aim to spend 10% of their time looking at the new. The new technologies, development practices, company direction, conferences, training. Otherwise you will have a siloed mis-skilled pool of superheros with their powers bottled.

However, with lean ninjas and effective agile company wide processes, resources and time can be closely aligned to exact projects and avoid injecting randomness into the development lifecycle. Developers need time to immerse and focus. If you cant do that for them, or continously distract them with mistimed requests – they will leave. If you can enable them 10% is achievable.

Risk Awareness

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We are seeing an evolution in threats to enterprise all over the world, and in a software driven and defined world, getting developers to have security inherent design practices prior to products hitting the market can help protect companies. Moons ago, everything sat on prem. The demands of consumers mean a myriad of cloud deployed services are adding to a complex technology footprint globally. If they know the risk landscape metrics from where they deploy, they can act accordingly. Naturally, lining them up with business leaders on compliance and security can also help on the educational pathway.

Business and Technology Convergence

We are beginning to see not only evolution in development practices –  we are also seeing a new type of convergance (brought about by lean agile and other methods) where business roles and technology roles are converging. We are beginning to see business analysts and UX people directly positioned into development teams to represent the customer and change the mindset. We are seeing technology roles being positioned directly into business services teams like HR and finance. This is impacting culture, wherby the saviness in both directions needs to be embraced and developed.

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Growth Mindset

We mentioned mindset a lot in the article. That because its hugely important. Having the right culture and mindset can make all the difference in team success. As Carol Dweck talks about in her book “Mindset”, you can broadly categorise them into two – growth and fixed. This can be applied in all walks of life, but for team building it can be critical.

In a fixed mindset students believe their basic abilities, their intelligence, their talents, are just fixed traits. They have a certain amount and that’s that, and then their goal becomes to look smart all the time and never look dumb. In a growth mindset students understand that their talents and abilities can be developed through effort, good teaching and persistence. They don’t necessarily think everyone’s the same or anyone can be Einstein, but they believe everyone can get smarter if they work at it.

Creating a team where being on a growth curve and failures are seen as learning can really enable a brilliant culture. As Michaelangelo said “I am still learning”. Especially as we evolve to six generations of developers. How do we ensure we are creating and mentoring the next set of leaders from interns through to experienced people?

Check a Ted talk from Carol here – link.

And most importantly … HAVE FUN!

Augmented and Virtual Reality: Now more about improving User Experience

We cannot eat popcorn wearing a virtual reality (VR) headset – Zaid Mahomedy : ImmersiveAuthority.com

IIn 1995, the cringe worthy Johnny Mnemonic was released where he used a VR headset and gesture monitoring gloves to control the “future internet”. Even though this movie was over 20 years ago, it is only in the past few years we are seeing commercially ready Virtual Reality (VR) and Augmented Reality (AR) technologies hit the market.

If you watch this clip, you will hopefully notice two aspects. The first is that the technology is clunky. The second is that the predicted user experience (UX) he has is rich (for the decade of movie production): information is available at speed, the gloves are accurate, and the path and usability is seamless. When he moves his hands, the VR3 responds instantaneous. It assists him at every turn. Yet twenty years later, we have not reached this quite yet. Why? Because the focus needs to shift from technology to other aspects to enable this industry to flourish.

1: Technology Moves Aside for User Experience.

A large amount of technology companies efforts in this space in the past two years has been mostly focused at determining can they squeeze enough compute power onto a pair of glasses. Other questions to be answered were around if the battery will last a decent amount of time and will the heat emissions be low enough not to inconvenience the user. Whilst there are still optimizations to be performed, the core of the technology has at least been proven, along with some clever innovations around leveraging smart phones to save on hardware investments.

In the coming years we will see a larger amount of these companies focusing on user experience we have with these technologies – ensuring the interfaces,gesture and motion recognition are close to perfect are high on companies to-do lists. The hardware road-map will ensure they are lighter, more robust and frankly – sexier to wear. Before we discuss other aspects of how improved UX will be the focus of the coming years, its not to stay that technology wont help on this. For example, the evolution of flexible compute paradigms specifically in the nano technology area will assist in building compute into glasses, instead of adding compute retrospectively.

2: Difference in Psychologies

Apart from the technology of VR and AR being quite different under the hood, the psychology of how they are used is also. With AR, we are injecting a digital layer between us and the physical world. With VR, we are immersing ourselves into a digital world. These are very different experiences and the user experience design must have this difference at its core. We must ensure that the layer we design for AR takes characteristics from both our physical environment and our own personas. With VR, its much more emphatic to ensure the person feels comfortable and safe in that world.

3: Interfaces to VR/AR UX

The UX Design of AR and VR technologies and applications will require careful management of multiple input styles. Using wearables, voice recognition, AR and AI, we will start to see seamless blending and integration with how technology interacts with us across various senses. Touch devices are still being used, but they will move aside for voice recognition, movement tracking and even brain waves to be used to control these smart devices. The communication will be much faster and intimate, and will force designers to completely rethink how we interact with these devices.

4: The Role of AI in UX

The UX of these devices will also require more human like interactions, to built trust between the devices and the users in an organic manner. We are seeing this with voice control technology like Siri and Google Home, but they are understanding our voice, with some sample responses. Soon they will learn to evolve their speech.

Artificial intelligence will take hold of the user experience to analyze the reaction to different experiences and then make changes in real time to those assessments. UX will become a much more intuitive and personalized experience in the coming years.

5: Convergence of VR and AR Standards

Already we are seeing a myriad of startups evolving in the space, some focusing on content development in software, some on the actual hardware itself. Some are brave enough to have both on offer. We also have the larger companies creating divisions to provide offerings in this space. Choice is great, but when it becomes painful trying on your fourteenth pair of glasses at your average conference, it is not. When one takes time to observe how companies are beginning to partner up to offer solutions ( a trend extremely common in the IoT industry) it is a small step towards some form of standardization. Excessive choice can be bad from a UX perspective, as with such segregation in initial design makes it harder for app designers to get it right on the hardware.

6: Realistic Market Sensing

At some point, we have to get away from the “Toys” feel for these devices. We put them on for ten minutes in an airport or at an event to get a wow from it. Whilst the applications in the gaming industries are there to be seen, companies are beginning to focus on where else the market will be. Certain devices have flopped in the past two years, and you would wonder why with such strong brands. The first reason was awful UX. The second was the market just was not ready, with a distinct lack of content to make them anyway useful. Just because a few of these devices fail, doesn’t mean the movement stops. (Below info-graphic source is washington.edu)

Consumer and Industrial applications have very different requirements from a market perspective, with content choice and look and feel very important for consumer markets, system performance and governance sitting higher in industrial use cases. With the costs associated with adding these technologies to industrial environments under the microscope, companies must focus strongly on measuring and building the return on investment (ROI) models.

7: Protecting the User and the Experience

With these technologies predicted to get even closer than headsets (smart contact lenses for example -link here), its quite important the UX designers can intrinsically build in comfort and safety into any application. Too many times we have seen people fall through something whilst wearing a headset (more so with VR technologies). And that’s just the physical safety. When the threshold between physical and augmented worlds gets closer and closer (mixed reality), we want to avoid a scenario of interface overkill.

Whilst the past few years may indicate that these technologies are fads, the reality is far from it. They will become part of our social fabric as a new form of mobile technology. Ensuring the users experience with these technologies will be the critical enabler in their success and adoption rate.

Designing for AR and VR entails there be better understanding of a user’s need when it comes to context of use. It’s about building connections between the physical and digital world, requiring an interdisciplinary effort of service design, interaction design and industrial design.

5 Technology trends to consider right now

As we are a month inside the second half of 2015, I thought it would be a good time to look at some of the technology trends that are in motion, and will have more of an influence as we enter 2016.

1: SMAC becomes SMACT

Social Mobile, Analytics and Cloud (SMAC) has existed for a number of years in enterprise applications. Internet of Things (IoT) has accelerated as an enabler in technology, and hence will begin to be added to SMAC to create SMACT. I introduced this concept in one of my first posts here. And they need each other to succeed and/or progress. As more and more devices in IoT come online, SMAC demand will increase. And IoT will add value to SMAC, as it will spurn new technology directions that can utilize SMAC. The A in SMAC will be affect more than others, as with new data sets being generated, open data sets available for data multi tenancy will drive new requirements for on demand insights in real time.

2: Co-Creation:

A key tenant of open innovation (which was mentioned in a previous blog here) is co-creation. As companies take a more outside in approach to discovering next business direction, co-creation will be a huge part of this. Whilst its slowly increasing in chatter, co-creation will be key enabler in the coming years. Industry partners, vendors and consumers will create ecosystems that will drive new business models by utilizing analytics, and understanding customers at heightened levels. We have seen how disruptive NetFlix, Uber and Bitcoin have been in the past few years, and it is expected co-creation will also drive further disruption, but in different directions at increased velocity. Ikea’s home tour is a good example of them listening to their consumers to understand the requirements for why they were doing up their homes.

3: Technology and Business Strategy Leadership positions collide

It is expected that there will be a blurring of the lines between technology and classical business positions in companies, and this will result in a series of new positions to drive next generation technology direction. We are seeing that technology and business executives need to be proficient in both areas, and understand the dependencies of the decisions made in either will be crucial. The rise in roles such as Chief Data Architect (CDA), Chief Digital Officer (CDO) and Chief Governance Officer (CGO) has meant that board rooms have increased percentage of technology executives. It is predicted that an organisations Chief Technology Officer (CTO) will create a series of direct reports in the areas of data intelligence, data monetisation, futurism and collaboration strategy. These roles will be necessary to assist the CTO in managing digital disruption.

4: Data Monetization

This is a hot topic right now, and one of the pioneers that is driving a lot of new research in this area is Steve Todd from EMC, along with Dr. Jim Short of the San Diego Supercomputer Center. Whilst you can read extensively on this topic at Steve’s blog, Ill outline some of the considerations that are prominent for your business. The first is the idea of monetisation of your current and future data assets. Data is the new oil, a form of currency that can be used to drive business metamorphosis, but also can be something that is of use to others. So then it becomes a sale-able asset. We have seen first hand where major companies are looking to acquire companies not only for their technology, but their data also (example). Imagine if your store had a considerable data set, I expect major retailers such as amazon would be interested in buying that data-set from you, to understand street shopper trends. Another aspect to consider is valuing data at all stages of your companies cycle from inception, through beta to its growth cycle. An accurate snapshot of your data assets can increase the valuation of your organisation, and is especially useful in acquisition. From an internal company data perspective, a key pillar of your data monetization strategy is the architecture on which your data resides, as numerous data silos across your organisation are generally very difficult to even analyse for valuation. The concept of a business data lake can bring huge advantage here.

5: Search will involve more than Google

Currently, a large proportion of search involves online search for information that resides on servers. However, with the increased influence of IoT and the connected world, it is expected that more that the cloud will indeed be searchable. The billions of edge devices should enter the fray, if the data and security policies continue to be challenged into being more open. Connected cars, homes and mobile devices could widen the net for any search queries. We are seeing the emergence of alpha startups indicating this trend, such as thingful and shodan, which act as search engines for the internet of things.

Ideate! Innovation strategy in your company

2010ThinkBigStartSmall

“Innovation is hard. The larger your business, the harder it gets.”

Is the above statement true? Maybe. More importantly, does it have to be true? No it doesn’t.

One of the most common mistakes in large companies in respect to innovation strategy is that when they see themselves as “big”, they need a “big” innovation model to succeed. Consider the life-cycle of a company. First, in startup mode, they are agile by default. They don’t look out past 2/3 months, with many looking at bringing new features to their product so they can secure the next round of funding. Once they grow and mature, and longer term goals become a priority and less financial pressure results, innovation slows down. The longer it does so, the more investment is needed to get it back.

Whilst having a large business means sharing knowledge becomes more of a challenge, there are advantages to size and scale. For one, diversity is a critical component in innovation, and the larger the company, generally the more diverse it is, its how you identify and partner that diverse thinking that can differentiate your innovation strategy. To enable a large organisation to reach its true innovative capacity, there are a number of approaches that can be used to reach it. Some of these are introduced below.

Disruptive Innovation Task Teams

A concept to consider when maintaining your innovation strategy is placing disruptive innovation task teams into your existing business model, whereby they act with limited budget and resources, look no further than 2/3 months out and are agile by nature. The also have a keen eye on not what the customer wants now, but what they will need in the future ( but not too far out 6-12 months). Planting a seed team like this can result in cross pollination with other product teams around it, and this will increase your companies overall ideation. A key component of these teams is to ensure there is diversity present, with both seasoned campaigners that have the business history, along with new generation employees that can bring outside thinking to the table.

Agile. Rinse. Repeat

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One of the first aspects that is critical to success is to introduce agile as a mantra. This isn’t easy in large companies, and this is why an upfront investigation must be performed to assess how you inject it. Unfortunately, agile has been targeted mainly at software development teams, but it can have uses in other business teams, such as finance and human resources. However, it must be adapted to suit. No agile paradigm fits all. And within certain types of projects, if agile is not adjusted, then success becomes difficult (Read Ken Collier’s book on Agile Analytics for any data intelligence readers).

Think Lean

Think fast, learn fast, fail fast. The concept of Lean Startup is now well known, and has huge advantages. Lean startup is a method for developing businesses and products first proposed in 2011 by Eric Ries. Whether in your large organisation or in the start up space, most new ideas/ concepts fail. T he odds are not with you: As new research by Harvard Business School’s Shikhar Ghosh shows, 75% of all start-ups fail. A key component of the lean startup philosophy is to favor experimentation over elaborate planning, working with the customer over intuition, and incremental design over big design planning meetings. The aim is to build a minimum viable product, and iterate and pivot on that product. For more on this, check out the website.

LeanStartupLoopClassic

Innovation Identity

Do you know your companies innovation identity? Innovation identity is the intersections between your companies technology, your innovation teams, the market(s),  and other departments of the company. Two main innovation models seem to emerge:

  1. Thriving innovation model means the innovation culture is at the cornerstone of the corporate company; the company develops interactions both across internal departments and with external resources to complete its innovations. Cisco, Sanofi, 3M, Renault, and the open source way of working are championing this model.
  2. Dedicated entity model involves the creation of an autonomous unit pursuing new and uncertain activity lines. Lockheed with its skunk works, At Google for instance, innovation is at the core DNA, which links them to the first model; reversely, as they enable small teams to investigate disruptive innovation in a flexible framework, they are really close to this model
Open Innovation

The identity of innovation has been gradually shaped by multiple interactions between different levels of a company with other external groups/organisations. And not just any type or size of external companies. The people you collaborate with must be suited to the market entry you are trying to achieve. Although they may exist within a market you are trying to enter, sometimes it is key to identify the technology required to enter that market, and even look at university collaboration to fulfill the technology requirements for market penetration.

In the way to define our innovation mantra and strategy,  a look at the 10 facets defined by Jeffrey Philips can also help, positioning where you want to be:

  • open vs closed innovation:
  • skunk works vs broadly participative;
  • suggestive vs directed, incremental vs disruptive (also stretching innovation vs “all included” innovation vs disruptive innovation);
  • centralized vs decentralized;
  • product / service / operations / business model, funding, wisdom of crowd vs defined criteria and experts.
In closing..

Creating and maintaining the innovation strategy at your company is both a challenge and an evolution of not only your company, but also the internal personality and dynamic of the individuals who contribute to it. The direction you take and how you make the journey is down to you.