Releasing Software Developer Superpowers

Article is aimed at anyone looking to gain the edge in their software development team creation or advancement in the digital age. Concepts can be applied outside of sw dev at some level. Open to discussion – views are my own.

UX is not just for Customers

User Experience is an ever growing component of product development, with creating user centric design paradigms to ensure that personalisation and consumer/market fit is achieved. From a development team view, leveraging some of the user experience concepts in how they work can achieve operational efficiency, to accelerate product development. For example, how is the experience for each of the developer personnas in your team? How do their days translate to user stories? Can interviewing the development community lead to creating better features for your development culture?

Build Products not Technology

Super important. Sometimes with developers, there is an over emphasis on the importance of building features, a lot of the time for features sake. By keeping the lens on the value or “job to be done” for the customer in the delivery of a product at all times can ensure you are building what is truly needed by your customer. To do this, select and leverage a series of metrics to measure value for that product, along with keeping your product developent in series, and tightly coupled to your customer experience development.

Leverage PaaS to deliver SaaS

This sounds catching but its becoming the norm. 5 years ago, it took a developer a week of development time to do what you can do in Amazon Web Services or Azure now in minutes. This has led to a paradigm shift, where you being to look at the various platforms and tools that are available to enable the developers to deliver great products to customers. Of course, there will always be custom development apps, but you can help your developers by getting them the right toolkit. There is no point reinventing the wheel when OTS open source components are sitting there, right? Products like Docker and Spring and concepts like DevOps are bringing huge value to organisations, enabling the delivery of software or microservices at enhanced speed. Also, the balance between buying OTS and building custom is a careful decision at product and strategic levels.

“The role of a developer is evolving to one like a top chef, where all the ingredients and tools are available, its just getting the recipe right to deliver beautiful products to your customer.”

Create Lean Ninjas!

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Evolving the cultural mindset of developers and the organisation toward agile development is super important. Having critical mass of development resources, plus defined agile processes to deliver business success  can really reshape how your organisation into one where value creation in a rapid manner can take place. However, its important to perform ethnographical studies on the organisation to assess the culture. This can help decide on which agile frameworks and practices (kanban, scrum, xp etc) can work best to evolve the development life cycle.

Implement the 10% rule

Could be slightly controversial, and can be hard to do. Developers should aim to spend 10% of their time looking at the new. The new technologies, development practices, company direction, conferences, training. Otherwise you will have a siloed mis-skilled pool of superheros with their powers bottled.

However, with lean ninjas and effective agile company wide processes, resources and time can be closely aligned to exact projects and avoid injecting randomness into the development lifecycle. Developers need time to immerse and focus. If you cant do that for them, or continously distract them with mistimed requests – they will leave. If you can enable them 10% is achievable.

Risk Awareness

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We are seeing an evolution in threats to enterprise all over the world, and in a software driven and defined world, getting developers to have security inherent design practices prior to products hitting the market can help protect companies. Moons ago, everything sat on prem. The demands of consumers mean a myriad of cloud deployed services are adding to a complex technology footprint globally. If they know the risk landscape metrics from where they deploy, they can act accordingly. Naturally, lining them up with business leaders on compliance and security can also help on the educational pathway.

Business and Technology Convergence

We are beginning to see not only evolution in development practices –  we are also seeing a new type of convergance (brought about by lean agile and other methods) where business roles and technology roles are converging. We are beginning to see business analysts and UX people directly positioned into development teams to represent the customer and change the mindset. We are seeing technology roles being positioned directly into business services teams like HR and finance. This is impacting culture, wherby the saviness in both directions needs to be embraced and developed.

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Growth Mindset

We mentioned mindset a lot in the article. That because its hugely important. Having the right culture and mindset can make all the difference in team success. As Carol Dweck talks about in her book “Mindset”, you can broadly categorise them into two – growth and fixed. This can be applied in all walks of life, but for team building it can be critical.

In a fixed mindset students believe their basic abilities, their intelligence, their talents, are just fixed traits. They have a certain amount and that’s that, and then their goal becomes to look smart all the time and never look dumb. In a growth mindset students understand that their talents and abilities can be developed through effort, good teaching and persistence. They don’t necessarily think everyone’s the same or anyone can be Einstein, but they believe everyone can get smarter if they work at it.

Creating a team where being on a growth curve and failures are seen as learning can really enable a brilliant culture. As Michaelangelo said “I am still learning”. Especially as we evolve to six generations of developers. How do we ensure we are creating and mentoring the next set of leaders from interns through to experienced people?

Check a Ted talk from Carol here – link.

And most importantly … HAVE FUN!

Augmented and Virtual Reality: Now more about improving User Experience

We cannot eat popcorn wearing a virtual reality (VR) headset – Zaid Mahomedy : ImmersiveAuthority.com

IIn 1995, the cringe worthy Johnny Mnemonic was released where he used a VR headset and gesture monitoring gloves to control the “future internet”. Even though this movie was over 20 years ago, it is only in the past few years we are seeing commercially ready Virtual Reality (VR) and Augmented Reality (AR) technologies hit the market.

If you watch this clip, you will hopefully notice two aspects. The first is that the technology is clunky. The second is that the predicted user experience (UX) he has is rich (for the decade of movie production): information is available at speed, the gloves are accurate, and the path and usability is seamless. When he moves his hands, the VR3 responds instantaneous. It assists him at every turn. Yet twenty years later, we have not reached this quite yet. Why? Because the focus needs to shift from technology to other aspects to enable this industry to flourish.

1: Technology Moves Aside for User Experience.

A large amount of technology companies efforts in this space in the past two years has been mostly focused at determining can they squeeze enough compute power onto a pair of glasses. Other questions to be answered were around if the battery will last a decent amount of time and will the heat emissions be low enough not to inconvenience the user. Whilst there are still optimizations to be performed, the core of the technology has at least been proven, along with some clever innovations around leveraging smart phones to save on hardware investments.

In the coming years we will see a larger amount of these companies focusing on user experience we have with these technologies – ensuring the interfaces,gesture and motion recognition are close to perfect are high on companies to-do lists. The hardware road-map will ensure they are lighter, more robust and frankly – sexier to wear. Before we discuss other aspects of how improved UX will be the focus of the coming years, its not to stay that technology wont help on this. For example, the evolution of flexible compute paradigms specifically in the nano technology area will assist in building compute into glasses, instead of adding compute retrospectively.

2: Difference in Psychologies

Apart from the technology of VR and AR being quite different under the hood, the psychology of how they are used is also. With AR, we are injecting a digital layer between us and the physical world. With VR, we are immersing ourselves into a digital world. These are very different experiences and the user experience design must have this difference at its core. We must ensure that the layer we design for AR takes characteristics from both our physical environment and our own personas. With VR, its much more emphatic to ensure the person feels comfortable and safe in that world.

3: Interfaces to VR/AR UX

The UX Design of AR and VR technologies and applications will require careful management of multiple input styles. Using wearables, voice recognition, AR and AI, we will start to see seamless blending and integration with how technology interacts with us across various senses. Touch devices are still being used, but they will move aside for voice recognition, movement tracking and even brain waves to be used to control these smart devices. The communication will be much faster and intimate, and will force designers to completely rethink how we interact with these devices.

4: The Role of AI in UX

The UX of these devices will also require more human like interactions, to built trust between the devices and the users in an organic manner. We are seeing this with voice control technology like Siri and Google Home, but they are understanding our voice, with some sample responses. Soon they will learn to evolve their speech.

Artificial intelligence will take hold of the user experience to analyze the reaction to different experiences and then make changes in real time to those assessments. UX will become a much more intuitive and personalized experience in the coming years.

5: Convergence of VR and AR Standards

Already we are seeing a myriad of startups evolving in the space, some focusing on content development in software, some on the actual hardware itself. Some are brave enough to have both on offer. We also have the larger companies creating divisions to provide offerings in this space. Choice is great, but when it becomes painful trying on your fourteenth pair of glasses at your average conference, it is not. When one takes time to observe how companies are beginning to partner up to offer solutions ( a trend extremely common in the IoT industry) it is a small step towards some form of standardization. Excessive choice can be bad from a UX perspective, as with such segregation in initial design makes it harder for app designers to get it right on the hardware.

6: Realistic Market Sensing

At some point, we have to get away from the “Toys” feel for these devices. We put them on for ten minutes in an airport or at an event to get a wow from it. Whilst the applications in the gaming industries are there to be seen, companies are beginning to focus on where else the market will be. Certain devices have flopped in the past two years, and you would wonder why with such strong brands. The first reason was awful UX. The second was the market just was not ready, with a distinct lack of content to make them anyway useful. Just because a few of these devices fail, doesn’t mean the movement stops. (Below info-graphic source is washington.edu)

Consumer and Industrial applications have very different requirements from a market perspective, with content choice and look and feel very important for consumer markets, system performance and governance sitting higher in industrial use cases. With the costs associated with adding these technologies to industrial environments under the microscope, companies must focus strongly on measuring and building the return on investment (ROI) models.

7: Protecting the User and the Experience

With these technologies predicted to get even closer than headsets (smart contact lenses for example -link here), its quite important the UX designers can intrinsically build in comfort and safety into any application. Too many times we have seen people fall through something whilst wearing a headset (more so with VR technologies). And that’s just the physical safety. When the threshold between physical and augmented worlds gets closer and closer (mixed reality), we want to avoid a scenario of interface overkill.

Whilst the past few years may indicate that these technologies are fads, the reality is far from it. They will become part of our social fabric as a new form of mobile technology. Ensuring the users experience with these technologies will be the critical enabler in their success and adoption rate.

Designing for AR and VR entails there be better understanding of a user’s need when it comes to context of use. It’s about building connections between the physical and digital world, requiring an interdisciplinary effort of service design, interaction design and industrial design.

Platform Architecture Pre Considerations for IoT

Apart from the sheer volume of data generated by IoT devices, there are also a huge number of different data customers requirements, both known and unknown that will need to be considered. In this regard, the platform technology will need to be agile enough to meet this variation. How will this scale both horizontally and vertically to ensure sustainability? I started to think of profiling requirements, and looking to give personality to the IoT customer type, so that the platform can morph and adjust itself based on not only the inputs (data type, frequency, format, lifetime), but also what outputs it needs to provide.

Data latency will also be a requirement that any platform will need to firstly understand, and then address, depending on the application and customer requirements. In an interesting discussion today in Silicon Valley with Jeff Davis (my original hiring manager in EMC, and now senior director of the xGMO group looking at operations cloud, analytics and infrastructure services ), he mentioned having worked in a previous company in the sensor business, latency represented a huge challenge, especially when the amount of data grew exponentially. We chatted more and more about how the consumer of now wants their devices/ technology interactions to be instant. How long will people be willing to wait for smart light bulbs/ switches? What if my devices are distributed? More importantly, Jeff outlined a key question. “How much are the consumer willing to pay for the added services provided by adding “smarts” to standard everyday sensors”? This is a “understand the market” question, and should be a consideration for anyone looking at building an IoT platform.

When one starts to consider that most applications in the IoT space might require more than one industry working together, cross collaboration is key to making it work. Consider some of the taxi apps in use currently, whereby the taxi company provides the car locations, the application needs to offer information on locations, then the banking is used to pay for it from your account, and perhaps there is advertisement shown on your receipt, if a suitable arrangement is not formed between the various It companies, it becomes too easy for the “blame game” to ruin the user’s experience of the application when something goes wrong.

Central to the satisfying both the varying requirements of the customers and latency management will be the concept of a customer or business data lake, powered by Hadoop or Spark technology, will form the primary storage and processing in the data center. There is also an option to look at tiering to help address the variation in requirements for the platform, with the possibility to send the “big hitting data”, which brings the most value in close to real time, to an in memory database, to provide fast cache insightful analytics. In a later blog post, I will elaborate greatly on this paragraph, so stay tuned. If the same dataset can be used by multiple applications, in a multi-tenant schema, then there will be clear orchestration challenges in ensuring that this data can be processed in real time.  Other features of any data architecture for IoT could also include:

  • Multiple Data Format Support
  • Real Time Processing
  • High Volume Data Transfer
  • Geographically Agnostic
  • Data Lake Archival and Snipping

As with all technology, IoT will evolve, which means that we will build on top of previous technologies, and new technologies will add to the ecosystem. The enterprise data warehouse will continue to play an important role, but a series of technology platforms will be necessary. While numerous platforms have and will be created, one such platform, ThingWorx is the subject of case study in my next blog.